Independent Developers Underpin a New Golden Age for Gaming
LAS VEGAS--(BUSINESS WIRE)--Feb. 10, 2012--
The Academy of Interactive Arts & Sciences (AIAS), GameStop Corp. (NYSE:
GME), and The Guildhall at Southern Methodist University are proud to
announce that Closure was awarded the top prize at the third
annual Indie Game Challenge. The winning team was named on the closing
night of the annual D.I.C.E. ™ (Design, Innovate, Communicate,
Entertain) Summit at the Red Rock Resort & Casino in Las Vegas.
“A common theme at D.I.C.E. 2012 is that gaming is entering a new Golden
Era,” said Adam Sessler, host of G4’s X-Play. “Independent development
has played a critical role as a source of creativity and original IP for
the game industry. With the continued growth of downloadable titles on
Xbox, PlayStation, PC, cloud, social and mobile platforms these indie
developers are in the vanguard. They are the lifeblood of the industry.
Checking out this year's finalists, I could not have expected a crop of
higher quality games.”
Sessler served as host of the 2012 IGC awards ceremony for his third
year. Attendees of the event ranged from an assortment of video game
executives from top publishing companies to developers, some of the most
influential games media and the ten finalist teams.
This year’s IGC was launched in June, 2011 and the entrants were culled
down to ten in mid-January, 2012. All ten teams have had their games
showcased during the D.I.C.E. Summit, offering a chance to interact with
some of the biggest names in the industry as they demonstrated their
titles and their new concepts and designs for a panel of industry judges.
The full list of winners and awards include:
$100,000 Grand Prize Winner
Closure was submitted by San Diego-based Eyebrow Interactive
and the three-person team consisting of: Tyler Glaiel, team
leader; Jon Schubbe, art/animation; and Chris Rhyne, sound/music. Closure
is a unique and stylistic puzzle platformer that focuses on the
concepts of light and shadow. Players are challenged to manipulate
lights to effectively change the shape of the world they're in and
bring gameplay objects in and out of existence.
Category winners include:
Technical Achievement ($2,500): Symphony
Achievement in Art Direction ($2,500): The Bridge
Achievement in Gameplay ($2,500): The Bridge
Gamer’s Choice Award ($2,500): Nitronic Rush
In addition, for the first time, GameStop gave special recognition to
finalist game Symphony by offering a promotional exposure prize
on their GameStop PC Download service worth up to $50,000 normally
reserved for major game releases.
The recipient of the Indie Game Challenge $50,000 SMU scholarship will
be announced later this year. In addition to monetary awards and
industry recognition, all ten finalists have the unique opportunity to
pursue potential commercial avenues for their games while at D.I.C.E.
Members of each team will be rewarded with the opportunity to pitch
their games face-to-face with a variety of publishers and leading
For more information on the competition and to learn more about each of
the winners, visit: www.IndieGameChallenge.com.
About the Indie Game Challenge
The Indie Game Challenge (IGC) is an annual competition for video game
developers offering more than $250,000 in prizes for professional and
non-professional categories. Founded by the Academy of Interactive Arts
& Sciences, The Guildhall at SMU and GameStop, the IGC was created to
foster game development innovation by independent developers. Prizes
include cash awards, scholarships, national consumer exposure for the
top games and an opportunity for the finalists to obtain professional
feedback and seek commercial avenues for their games through
face-to-face meetings with representatives from the leading video game
publishers. For more information on the IGC visit www.IndieGameChallenge.com,
*To get images and assets, please contact Wendy Dominguez and she can
provide FTP site details.
Source: GameStop Corp.
The Guildhall at SMU
Academy of Interactive Arts & Sciences