Delivering innovation
through our brands anywhere, anytime and any way consumers want it.

About GameStop

GameStop is a family of specialty retail brands that makes the most popular technologies affordable and simple. We are a global retailer of multichannel video game, pop culture collectibles, consumer electronics and wireless services, operating more than 7,500 stores in 14 countries across Europe, Canada, Australia and the United States.

GameStop is committed to delivering innovation to consumers anywhere, anytime and any way they want it. Whether looking for new or pre-owned, digital or physical video game titles, the latest in video game hardware or accessories or consumer electronics, gaming and technology enthusiasts are invited to discover and enjoy their favorite products in one of GameStop's welcoming retail environments.

Our buy-sell-trade program provides substantial value to customers looking to trade-in video game hardware and software, or smartphones and tablets they no longer use or play. Each year GameStop provides more than $1 billion in trade credits, with more than 70 percent of these trade dollars being applied toward the purchase of new products.

The company's global family of video game related brands include GameStop; EB Games, an international electronics retailer; Micromania, France's leading video game retailer; Kongregate, a popular web and mobile gaming site; and Game Informer® magazine, the world's leading print and digital video game publication.

Our Technology Brands segment includes Spring Mobile, the No. 1 largest authorized dealer of AT&T wireless services; Cricket Wireless, an authorized dealer of pre-paid AT&T services; and Simply Mac, the largest certified retailer of Apple’s full line of products.

GameStop recently completed the acquisition of Geeknet, Inc., the parent company of ThinkGeek. With this acquisition, we are expanding into a growing $20 billion worldwide category as the premier global retailer that features exclusive and unique collectible products.

Our History

1984

Babbage's, a small educational software retailer opens for business in Dallas, Texas.
Babbage’s acquires Software Etc., which formed Babbage’s Etc. LLC.

1999

Babbage's Etc. was sold to Barnes & Noble, and later merges with Funco, Inc.

2000

Funco changes name to GameStop.
GameStop revolutionizes the video game industry by launching its one-of-a-kind buy-sell-trade program.

2002

GameStop completes the ‘GME’ IPO on the New York Stock Exchange.

2004

GameStop spun off from Barnes & Noble.

2005

GameStop acquires Electronics Boutique Games (EB Games), expands international footprint to become world’s largest video game retailer.

2008

GameStop acquires Micromania, France's leading video game retailer.

2010

GameStop launches the PowerUp Rewards customer loyalty program; secures more than 10 million members within the first year.
GameStop acquires Kongregate, a leading free-to-play web and mobile gaming destination.
GameStop introduces new Digital Downloadable Content (DLC) product offering, quickly evolves into industry-wide best practice for video game titles.

2011

GameStop expands digital gaming presence with launch of PC digital games offering.

2013

Game Informer magazine becomes the largest digital magazine in the world with 3 million subscribers, and the third largest magazine with a combined circulation of nearly 8 million subscribers.
GameStop launches new Technology Brands segment with the acquisitions of Spring Mobile AT&T wireless and Simply Mac, the largest certified reseller of Apple products.

2014

GameStop expands its Technology Brands by entering into a strategic dealer agreement with Cricket Wireless, an AT&T subsidiary that offers pre-paid wireless services.
GameStop International opens first pop culture "loot" store in Australia, under the retail brand name Zing Pop Culture; expands collectibles business in all global video game stores.

2015

GameStop acquires Geeknet, Inc., the parent company of the premier retailer of licensed video game themed merchandise – ThinkGeek.

2016

Opened our first ThinkGeek retail store in New York City.
Entered the indie game publishing category with the launch of GameTrust division. Partnered with Insomniac Games to introduce our first indie game - Song of the Deep

The Leaders

Dan DeMatteo

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Paul Raines

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Tony Bartel

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Robert A. Lloyd

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Mike Buskey

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Mike Hogan

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Michael K. Mauler

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Jason Ellis

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Cathy Preston

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Corporate Fact Sheet

GameStop Corp., a Fortune 400 and S&P 500 company, is a global family of specialty retail brands that makes the most popular technologies affordable and simple. GameStop operates more than 6,900 stores across 14 countries.

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