Widely Used LLVM Compiler's Support Opens GPU Computing to Broad Range of Programming Languages
SANTA CLARA, CA, May 09, 2012 (MARKETWIRE via COMTEX) --NVIDIA today announced that LLVM, one of the industry's most
popular open source compilers, now supports NVIDIA GPUs, dramatically
expanding the range of researchers, independent software vendors
(ISVs) and programming languages that can take advantage of the
benefits of GPU acceleration.
LLVM is a widely used open source compiler infrastructure, with a
modular design that makes it easy to add support for programming
languages and processor architectures. The CUDA(R) compiler provides
C, C++ and Fortran support for accelerating application using the
massively parallel NVIDIA(R) GPUs. NVIDIA has worked with LLVM
developers to provide the CUDA compiler source code changes to the
LLVM core and parallel thread execution backend. As a result,
programmers can develop applications for GPU accelerators using a
broader selection of programming languages, making GPU computing more
accessible and pervasive than ever before.
LLVM supports a wide range of programming languages and front ends,
including C/C++, Objective-C, Fortran, Ada, Haskell, Java bytecode,
Python, Ruby, ActionScript, GLSL and Rust. It is also the compiler
infrastructure NVIDIA uses for its CUDA C/C++ architecture, and it
has been widely adopted by leading companies such as Apple, AMD and
Adobe.
"Double Negative has ported their fluid dynamics solver over to use
their domain-specific language, Jet, which is based on LLVM," said
Dan Bailey, researcher at Double Negative and contributor to the LLVM
project. "In addition to the existing architectures supported, the
new open-source LLVM compiler from NVIDIA has allowed them to
effortlessly compile highly optimized code for NVIDIA GPU
architectures to massively speed up the computation of simulations
used in film visual effects."
"MathWorks uses elements of the LLVM toolchain to add GPU support to
the MATLAB language," said Silvina Grad-Freilich, senior manager,
parallel computing marketing, MathWorks. "The GPU support with the
open source LLVM compiler is valuable for the technical community we
serve."
"The code we provided to LLVM is based on proven, mainstream CUDA
products, giving programmers the assurance of reliability and full
compatibility with the hundreds of millions of NVIDIA GPUs installed
in PCs and servers today," said Ian Buck general manager of GPU
computing software at NVIDIA. "This is truly a game-changing
milestone for GPU computing, giving researchers and programmers an
incredible amount of flexibility and choice in programming languages
and hardware architectures for their next-generation applications."
To download the latest version of the LLVM compiler with NVIDIA GPU
support, visit the LLVM site.
To learn more about GPU computing, visit the NVIDIA website. To learn
more about CUDA or download the latest version, visit the CUDA
website. More NVIDIA news, company and product information, videos,
images and other information is available at the NVIDIA newsroom.
About NVIDIA
NVIDIA (NASDAQ: NVDA) awakened the world to computer
graphics when it invented the GPU in 1999. Today, its processors
power a broad range of products from smartphones to supercomputers.
NVIDIA's mobile processors are used in cell phones, tablets and auto
infotainment systems. PC gamers rely on GPUs to enjoy spectacularly
immersive worlds. Professionals use them to create 3D graphics and
visual effects in movies and to design everything from golf clubs to
jumbo jets. And researchers utilize GPUs to advance the frontiers of
science with high performance computing. The company has more than
4,500 patents issued, allowed or filed, including ones covering ideas
essential to modern computing. For more information, see
www.nvidia.com.
Certain statements in this press release including, but not limited
to statements as to: the impact and benefits of NVIDIA GPUs; and the
effects of the company's patents on modern computing are
forward-looking statements that are subject to risks and
uncertainties that could cause results to be materially different
than expectations. Important factors that could cause actual results
to differ materially include: global economic conditions; our
reliance on third parties to manufacture, assemble, package and test
our products; the impact of technological development and
competition; development of new products and technologies or
enhancements to our existing product and technologies; market
acceptance of our products or our partners products; design,
manufacturing or software defects; changes in consumer preferences or
demands; changes in industry standards and interfaces; unexpected
loss of performance of our products or technologies when integrated
into systems; as well as other factors detailed from time to time in
the reports NVIDIA files with the Securities and Exchange Commission,
or SEC, including its Form 10-K for the fiscal period ended January
29, 2012. Copies of reports filed with the SEC are posted on the
company's website and are available from NVIDIA without charge. These
forward-looking statements are not guarantees of future performance
and speak only as of the date hereof, and, except as required by law,
NVIDIA disclaims any obligation to update these forward-looking
statements to reflect future events or circumstances.
Copyright 2012 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo and CUDA are trademarks and/or registered trademarks of
NVIDIA Corporation in the U.S. and other countries. Other company and
product names may be trademarks of the respective companies with
which they are associated. Features, pricing, availability, and
specifications are subject to change without notice.
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SOURCE: NVIDIA