New Offering Enables Gaming-as-a-Service Operators to Stream Even the Most Advanced Games to Connected TVs, PCs, Tablets and Phones
SAN JOSE, CA, May 15, 2012 (MARKETWIRE via COMTEX) --GPU Technology Conference -- Gaming enters a new era today with the
launch of the NVIDIA(R) GeForce(R) GRID cloud gaming platform, which
allows gaming-as-a-service providers to stream next-generation games
to virtually any device, without the lag that hampers current
offerings.
With the GeForce GRID platform, gaming-as-a-service providers can
deliver the most advanced visuals with lower latency, while incurring
lower operating costs, particularly related to energy usage. Gamers
benefit from the ability to play the latest, most sophisticated games
on any connected device, including TVs, smartphones and tablets
running iOS and Android.
"Gamers will now have access to seamlessly play the world's best
titles anywhere, anytime, from phones, tablets, TVs or PCs," said
Phil Eisler, general manager of cloud gaming at NVIDIA. "GeForce GRID
represents a massive disruption in how games are delivered and
played."
GeForce GRID was introduced at the GPU Technology Conference (GTC),
as part of a series of announcements from NVIDIA, all of which can be
accessed in the GTC online press room.
The key technologies powering the new platform are NVIDIA GeForce
GRID GPUs with dedicated ultra-low-latency streaming technology and
cloud graphics software. Together, they fundamentally change the
economics and experience of cloud gaming, enabling
gaming-as-a-service providers to operate scalable data centers at
costs that are in line with those of movie-streaming services.
NVIDIA GeForce GRID GPUs
Using the highly efficient NVIDIA
Kepler(TM) architecture, NVIDIA GeForce GRID GPUs minimize power
consumption by simultaneously encoding up to eight game streams. This
allows providers to cost-effectively scale their service offerings to
support millions of concurrent gamers.
Featuring two Kepler architecture-based GPUs, each with its own
encoder, the processors have 3,072 CUDA(R) technology cores and 4.7
teraflops of 3D shader performance. This enables providers to render
highly complex games in the cloud and encode them on the GPU, rather
than the CPU, allowing their servers to simultaneously run more game
streams. Server power-consumption per game stream is reduced to about
one-half that of previous implementations, an important metric for
data centers.
Fast Streaming Technology
Fast streaming technology reduces server
latency to as little as 10 milliseconds -- less than one-tenth the
blink of an eye -- by capturing and encoding a game frame in a single
pass. The GeForce GRID platform uses fast-frame capture, concurrent
rendering and single-pass encoding to achieve ultra-fast game
streaming.
The latency-reducing technology in GeForce GRID GPUs compensates for
the distance in the network, so gamers will feel like they are
playing on a gaming supercomputer located in the same room.
Lightning-fast play is now possible, even when the gaming
supercomputer is miles away.
GeForce GRID Enables the Virtual Game Console
Also at GTC, NVIDIA
and Gaikai demonstrated a virtual game console, consisting of an LG
Cinema 3D Smart TV running a Gaikai application connected to a
GeForce GRID GPU in a server 10 miles away. Instant, lag-free play
was enabled on a highly complex PC game, with only an Ethernet cable
and wireless USB game pad connected to the TV.
Leading Gaming-as-a-Service Providers Companies Endorse GeForce GRID
A number of leading gaming-as-a-service providers announced their
support of the GeForce GRID. Among them:
"Not so long ago, engineers said cloud gaming was impossible, and
that it was not possible for cloud gaming to be as fast or
high-quality as local, console-based gaming. Obviously, they didn't
know that Gaikai and NVIDIA would be working together. We're proving
the doubters wrong."
-- David Perry, CEO, Gaikai
"Just like iPhone games have taken over the handheld games market
because of ease of use, cloud gaming will expand gaming by making it
incredibly convenient."
-- Guy De Beer, CEO, Playcast Media System
"We have worked closely with NVIDIA to use the GeForce GRID processor
architecture in Ubitus GameCloud(R). Ubitus delivers highly scalable
cloud gaming solutions with a native-like gaming experience for
service providers."
-- Wesley Kuo, CEO, Ubitus
Game Developers Endorse GeForce GRID
A range of leading game
developers also announced their support of GeForce GRID. Among them:
"At Epic, we're really excited about NVIDIA's announcement of the
GeForce GRID platform. NVIDIA's GRID technology, with its latency
reduction and improved image quality, combined with higher density
and power efficiency, are significant steps toward making cloud
gaming a true console-like experience today, and bringing that
high-quality gaming experience to more people.
"Cloud has the potential to deliver an even more powerful experience
in the future by enabling ultra-high-end GPUs like the GeForce GTX
680 to stream ultra-high-quality graphics such as those made possible
by UE4 to a huge range of devices, well beyond console capabilities.
The result will be that more people can enjoy EPIC's games on more
devices at higher quality."
-- Tim Sweeney, founder and CEO, EPIC
Games
"The compelling advances that GeForce GRID introduces to cloud gaming
are especially beneficial to Capcom game fans, as we are focused on
delivering AAA action games that are reliant on low latency for the
best experience. We are, therefore, very excited about NVIDIA's
contributions in this space."
-- Masaru Ijuin, deputy general
manager, Technology Research and Development, Capcom Co., Ltd.
"Online gaming with underlying cloud infrastructure is an important
part of modern games. Cloud gaming is an exciting new way of
delivering games to streaming customers. In reviewing NVIDIA's
GeForce GRID, I see the potential for this technology to reduce some
of the latency issues that affect game streaming. This is an exciting
development."
-- Juancho Buchanan, vice president of Technology, THQ
Inc.
For more information about GeForce GRID, please visit:
http://www.nvidia.com/geforcegrid.
About GTC
The GPU Technology Conference (GTC) advances global
awareness of GPU computing and visualization, and their importance to
the future of science and innovation. View the latest news from
NVIDIA and its partners in the GTC press room.
About NVIDIA
NVIDIA (NASDAQ: NVDA) awakened the world to computer
graphics when it invented the GPU in 1999. Today, its processors
power a broad range of products from smartphones to supercomputers.
NVIDIA's mobile processors are used in cell phones, tablets and auto
infotainment systems. PC gamers rely on GPUs to enjoy spectacularly
immersive worlds. Professionals use them to create 3D graphics and
visual effects in movies and to design everything from golf clubs to
jumbo jets. And researchers utilize GPUs to advance the frontiers of
science with high performance computing. The company has more than
4,500 patents issued, allowed or filed, including ones covering ideas
essential to modern computing. For more information, see
www.nvidia.com.
Certain statements in this press release including, but not limited
to statements as to: the availability, benefits and impact of the
NVIDIA GeForce GRID cloud gaming platform; and the effects of the
company's patents on modern computing are forward-looking statements
that are subject to risks and uncertainties that could cause results
to be materially different than expectations. Important factors that
could cause actual results to differ materially include: global
economic conditions; our reliance on third parties to manufacture,
assemble, package and test our products; the impact of technological
development and competition; development of new products and
technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners
products; design, manufacturing or software defects; changes in
consumer preferences or demands; changes in industry standards and
interfaces; unexpected loss of performance of our products or
technologies when integrated into systems; as well as other factors
detailed from time to time in the reports NVIDIA files with the
Securities and Exchange Commission, or SEC, including its Form 10-K
for the fiscal period ended January 29, 2012. Copies of reports filed
with the SEC are posted on the company's website and are available
from NVIDIA without charge. These forward-looking statements are not
guarantees of future performance and speak only as of the date
hereof, and, except as required by law, NVIDIA disclaims any
obligation to update these forward-looking statements to reflect
future events or circumstances.
Copyright 2012 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, CUDA, GeForce, GeForce GRID and Kepler are trademarks
and/or registered trademarks of NVIDIA Corporation in the U.S. and
other countries. Other company and product names may be trademarks of
the respective companies with which they are associated. Features,
pricing, availability, and specifications are subject to change
without notice.
Supporting Industry Quotes for NVIDIA GeForce GRID
"LG is very excited to be working with Gaikai for video game cloud
streaming of AAA games, eliminating the need of bulky consoles to
play games on thin smart TVs. With this new technology from NVIDIA,
our cloud service with Gaikai will have increased performance and
showcase the latest games at their full capability."
-- Taegil Cho,
vice president, LG Electronics
"Cloud rendering is the future of software delivery in our post-PC
world and OTOY's cloud platform with NVIDIA's GeForce Grid technology
brings cloud rendering to the mainstream, delivering unlimited
rendering power to next-generation games and 3D apps on every
Internet-connected device, regardless of hardware or operating
system."
-- Jules Urbach, CEO and Founder of OTOY
"The main challenge developers face right now in cloud gaming is
latency. GeForce GRID brings native-equivalent responsiveness within
reach, and really opens up the kinds of experiences we can provide.
We're impressed with what OnLive and Gaikai are able to do so far,
and with NVIDIA's technology, it looks like it will get better
still."
-- Michael Austin, CTO, Hidden Path Entertainment
"The GeForce GRID is just amazing! We're able to design and build for
the highest production values and then deliver to the lowest min
spec. Cloud gaming has arrived with a vengeance!"
-- Mark Long, CEO,
Meteor Entertainment
"NVIDIA's GeForce GRID opens up a whole new potential for exciting
game engines that are able to simulate massive worlds and player
bases in the cloud, streaming directly to low-power devices, allowing
gaming experiences that aren't possible even on today's hardware. I
really look forward to the games that are able to take full advantage
of this technology."
-- Jon Mavor, CTO, Uber Entertainment
"High-quality cloud gaming is an absolute dream scenario for us
because it allows a wide number of players to enjoy our game in its
full glory. GeForce GRID gets us to that position, with super low
latency and super high-quality visuals. It makes our hard work and
investment all the more worthwhile."
-- Tobias Persson, founder and
rendering architect, Bitsquid AB
"It is exciting to watch how cloud gaming is becoming mature and
gives better and better user experience -- and NVIDIA's GeForce GRID
technology is example of it. We are looking forward to see how cloud
computing using this technology will change the future of gaming and
the overall gaming experience and how it will affect consoles and
PCs."
-- Bartlomiej Wronski, lead engine programmer, CDPROJEKT
"Fatshark as an entertainment company and as a technology company is
always keen to understand the trends of the market. Our background in
technology outside of games, gives us a solid understanding of what
the infrastructure necessary to make a cloud network a reality.
Having seen GeForce GRID's potential at massively reducing latency
whilst improving the actual end-user quality experience, this can
only be a good thing. For our latest game, Krater, we don't want to
have our users playing a dialed down version. Our vision is for
everybody to be able to play our games in the way that we intended
them to be seen when we created them, on whatever gaming rig they
have, and the GRID technology makes this an absolute reality."
--
Martin Wahlund, founder and CEO, Fatshark AB
"As a programmer, seeing any number of milliseconds potentially added
to the frame time of our games is concerning. But the extra power
gained by parallelizing code across several high-end PCs is
intriguing. If NVIDIA's GeForce GRID can solve the latency and
quality problems commonly associated with game streaming products,
you could end up creating something pretty spectacular."
-- Jesse
Attard, lead engine programmer, Digital Extremes
"While cloud game streaming services offer a viable means to enjoying
games, GeForce GRID distinguishes itself from other implementations
by dramatically addressing two major limitations in existing cloud
technologies -- latency and image quality.
"We greatly welcome the profound advancements that GeForce Grid
brings to the cloud gaming platform. Thanks to GeForce Grid, the day
will soon arrive when many of Sega's titles will become available via
streamed content. We are excited about the prospects of enabling a
broad base of users to enjoy our key franchises the way we intended
them to be enjoyed -- with beautiful visuals and speedy response
times intact."
-- Masaru Igarashi, Department Manager, Network
Business Dept., Sega Corporation
"Cloud gaming is about to take a huge leap forward with GeForce GRID.
We're excited to see how GeForce GRID can overcome the limitations of
current cloud gaming and deliver another level of gaming
experiences."
-- Hanjin Oh, General Manager, NCSoft
"Gearbox Software has long been an advocate and partner of cloud
gaming and the evolution of software technology optimized for remote
simulation. NVIDIA's GeForce GRID signals not only the growing
opportunity with the cloud gaming approach, but also promises to
radically increase performance and quality of applications using
NVIDIA's new cloud gaming optimized technology."
-- Randy
Pitchford, President, Gearbox Software
"GeForce GRID is major news for us and for gamers. It makes it far
easier for us to get our games, like Red Orchestra 2 and the
million-selling Killing Floor, delivered in great form by gaming
services such as OnLive and Gaikai."
-- Alan Wilson, vice
president, Tripwire Interactive
"The industry has been waiting for cloud gaming to blossom for
several years now. With the introduction of GeForce GRID, what we are
witnessing now is a solution that is about to revolutionize online
gaming, a solution that requires less effort from a player to get the
best gaming experience.
"As an online game developer and publisher, we are excited to be a
part of this shift, and would like to thank NVIDIA for bringing us
closer to a new era of greater possibilities."
-- Victor Kislyi,
CEO, Wargaming.net
"When the concept of cloud gaming was unveiled I was very intrigued
about the idea. Not only from a customer's point of view but also
from a business and technological perspective. Where the technology
was concerned, I was especially interested in seeing how the
companies would deal with the huge demands on both network services
and computing and rendering power. My main concern was of course
latency since I could not imagine how steady gameplay without lag
would be achieved -- especially in action and FPS games where every
millisecond counts.
"When the 1st generation of cloud gaming was released they proved
that games are indeed playable, but I was still skeptical about the
delay between player input and the visible reaction. From the
information available regarding GeForce GRID technology I can see
that development has moved forward in this area and with their
latencies moving really close to console gaming, I think that cloud
gaming has finally reached a point where it can spread to a wider
audience and reach its full business potential."
-- Jan Kunt,
Executive Producer, Bohemia Interactive
"It's very exciting that GeForce GRID can provide more of our
customers access to high-quality rendering and gameplay simulation,
to be able to experience our games across a wide variety of hardware,
or even take the game with them on the go."
-- David Richardson,
Graphics Lead, Cryptic Studios
"As we move past the era of physical media to the era of digital
media, it's time to realize that it will be a short reign before even
locally stored digital media is dead. Particularly in gaming, cloud
storage and streamed content are the future. With NVIDIA's GeForce
GRID technology, that future is now."
-- Max Schaefer, CEO, Runic
Games
"NVIDIA's GeForce GRID without doubt offers a completely new platform
for the creation and delivery of a new wave of gaming. The ability to
create the highest end 3D games, coupled with custom GPU power,
delivered to a massive audience of thin clients such as netbook,
tablets and generations of PC's, is extremely exciting. By tackling
the core issues of latency, image quality and scalability, NVIDIA is
truly bringing what was the future of cloud gaming right into the
present."
-- Dave Jones, Co-founder, Cloudgine Ltd.
"Viva Media is excited about the future of Cloud, a future that's
looking even brighter thanks to GeForce GRID. NVIDIA's technology
dramatically improves the two most important parts of the Cloud
experience for gamers -- image quality and latency -- making for an
extremely compelling experience."
-- Carlo Voelker, CEO, Viva Media
"Cloud gaming is getting the boost it needs with NVIDIA's GeForce
GRID platform. Latencies are low, quality is high, and the tech is
there to show off cloud gaming better than ever before. We can't
wait!"
-- Bogdan Operscu, City Interactive Executive Producer
"NVIDIA looks to set a new standard in Cloud Gaming solutions with
GeForce GRID. We feel this technology will play a significant role in
expanding the consumer base while increasing the gameplay
experience."
-- Kelly Zmak, President, Infinite Game Publishing
"We considered cloud gaming as one of the priorities for the
development of our business and were pleased to know that NVIDIA has
prepared a solution that significantly improves the quality of online
services. We look forward to the moment when our players can enjoy
the charm of Panzar: Forged by Chaos on any office computer and any
TV screen."
-- Viacheslav Dubikovsky, Executive Producer, Panzar
Studio
"At Hi-Rez Studios we believe strongly in gaming as a service --
player-driven, online and accessible. With our games Global Agenda
and Tribes: Ascend we have harnessed the latest technology toward the
vision of connected gaming. It is excited to see proven game hardware
providers like NVIDIA embrace this vision with the new GeForce
GRID."
-- Todd Harris, Hi-Rez Studios COO
"Latency has been one of the most important issues for cloud gaming
and NVIDIA's GeForce GRID is a major move forward in making it a much
more enjoyable experience for players by decreasing this problem. I
believe that as soon as the major digital distribution players
incorporate the next generation of cloud gaming technology into their
services, we will see a rapid growth in this form of game delivery.
Cloud distribution can remove a lot of headaches from a developer's
mind and I am enthusiastically looking forward to seeing it grow."
-- Pawel Lekki, COO, Exor Studios
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SOURCE: NVIDIA