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|Microvision's PicoP Display Engine at Heart of Realistic Game Demo at Intel Extreme Masters Tournament|
|EDMONTON, Alberta, Dec 10, 2009 (BUSINESS WIRE) -- Players of first-person shooter computer games traditionally play while seated with a keyboard, mouse, and fixed monitor.
However, these hardcore gamers soon may be unleashed from their stationary position to enjoy a realistic virtual combat experience with life-sized video images, projected on walls, ceilings and floors, all from a weapon-styled projection game controller they hold in their hands.
Among the first consumers to try a prototype of such a product will be the players and spectators attending the Intel(R) Extreme Masters PC gaming tournament in Edmonton, Alberta on Friday, Dec. 11 through Sunday, Dec. 13. Intel Corp., sponsor of the event, has invited laser display technology supplier Microvision, Inc. (NASDAQ: MVIS), of Redmond, Wash., to give gamers a first look at a new technology that projects a follow-you-anywhere video image - up to 200 inches across - from a handheld game controller.
Game players at the tourney who give the prototype a spin will experience "an immersive, 360-degree feel," promises Ian Brown, Microvision's Vice President of Sales and Marketing. "The company's laser projection engine can show a distortion-free image on nearly any flat or curved surface. Consequently, the game goes along with the gamer and reflects the character's position in three-dimensional space."
It's no coincidence that Microvision also happens to be a main mover behind the emerging consumer-electronics product category known as "pico projectors." In September, the company started shipping its first SHOWWX(TM) laser pico projectors - based on its PicoP(R) display engine - to customers in the Asia Pacific region and Europe. But the game tournament demo in Canada will show off the versatility of Microvision's PicoP display engine beyond the streaming movies, music videos, camera-phone snapshots and business presentations which are the media most likely to be shown with pico projectors.
"The game application takes advantage of our PicoP display engine's infinite focus," Brown says. "We believe that Microvision's technology can be used to create a new level of realism and interactive freedom for gamers. As the worldwide market for video games exceeds $50 billion, we are very excited to partner with Intel to showcase this new advance in gaming technology to the world's best gamers at Intel Extreme Masters."
"Intel believes that radical innovations like Microvision's laser projection engine will continue to drive the gaming industry forward," said George Woo, Intel Corporation's Marketing Manager of the Intel Extreme Masters. "We are pleased to demonstrate how Microvision's technology and the Intel(R) Core(TM) i7 processor Extreme Edition can create a new way for gamers to become immersed in the game world."
Microvision provides the PicoP display technology platform designed to enable next-generation display and imaging products for pico projectors, vehicle displays, and wearable displays that interface with mobile devices. The company's projection display engine uses highly efficient laser light sources, which can create vivid images with high contrast and brightness. For more information, visit the company's website at www.microvision.com and the company's blog www.microvision.com/displayground.
Intel (NASDAQ: INTC), the world leader in silicon innovation, develops technologies, products and initiatives to continually advance how people work and live. Additional information about Intel is available at www.intel.com/pressroom and blogs.intel.com.
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Certain statements contained in this release, including those relating to future products, product features and applications and words such as "may," and "believe" are forward-looking statements that involve a number of risks and uncertainties. Factors that could cause actual results to differ materially from those projected in the Company's forward-looking statements include the following: our ability to raise additional capital when needed; our financial and technical resources relative to those of our competitors; our ability to keep up with rapid technological change; government regulation of our technologies; our ability to enforce our intellectual property rights and protect our proprietary technologies; the ability to obtain additional contract awards; the timing of commercial product launches and delays in product development; the ability to achieve key technical milestones in key products; dependence on third parties to develop, manufacture, sell and market our products; potential product liability claims and other risk factors identified from time to time in the Company's SEC reports, including the Company's Annual Report on Form 10-K filed with the SEC. Except as expressly required by the federal securities laws, we undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events, changes in circumstances or any other reason.
SOURCE: Microvision, Inc.